These are some of the first screenshots from how I intend my dvd interfaces to look. Based on all of my assets and animations, I wanted the running theme clear and consistent throughout. I thought that since we could create dynamic interfaces, with rollover animations and buttons like real interactive dvds, that I should do this.
Using assets from the films, there would initially be the weapons highlighting the idents in the movie season section of the dvd, changing colour from white to red when selected.
Whereas the rest of the screens have a combination of splatters as the main navigator/selector, changing colour when selected. The screens are lo-fi, since the majority of the films are on a low budget, and don't have much to them.
I wanted the screens to reaffirm this. Keeping it clean and clinical makes it easier to navigate, not wanting to overdo it with manic splatter visuals, instead a uniformity that keeps the project as a whole more identifiable.
I think it will be unnecessary to keep the module code in the top left of the screen, as it is already going to be on my packaging, and it is the module we will be handing in.
The intended recipient/target audience of the dvd would be for promotional purposes, so some way of gift wrapping it would be appropriate, using promotional tools like stickers maybe?
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