Saturday, 8 October 2011

Games Aid


After an hour and a bit on this side of the digital inking process, I started choosing out colours that would stand out as well as serving the basic purpose of giving the characters their personality as identified by their apparel. It started to become apparent that this style of illustration should have been inked round before taking it into illustrator, not only would it make it miles easier to trace, but it would of given the piece a better sense of proportions which could have ended up taking me ages to rectify at the expense of me progressing with the brief. So I opted out and decided to take a leaf out of the minimal game design/illustrators I had been looking into, by merely taking key elements from a selection of characters from cult classics to massive selling franchises and putting them onto circular templates on which to build upon. Suffice to say the outcome may need some tweaking, but ultimately the results are great. Majority vote suggests that the heads are easy enough to identify and could have a premise for selling at the bookfair. HOORAY! The next stage is estimating costs and defining what else could be put into the pack I will be selling at the book fair.




Some initial work from the GamesAid brief. I wanted to try keep basic primary colours involved, as it would translate well into some nice tones for print. I also wanted to experiment using 2 colours for screen in the next stages of development but we shall see.

I think I will need to consider how I will package this, could well do with some smart ideas.... Thinking maybe taking a leaf from my project at the end of yr2, the packaging could be console-style wrapping or a box...




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