Wednesday, 3 February 2010
Shake your assets
Ok so here are the Evil Dead 2 Assets. Not quite finished filling them in, but will update when they are done.
Tuesday, 2 February 2010
5 Final crit questions.
1. Is it obvious that critical awareness is evident, if not are there any suggestions that could help me improve on this?
2. Does my research show that it has (visually) influenced and informed my decisions considering the motion graphic?
3. Is it apparent that visual quality and technical skills are being displayed in my work? Why/why not?
4. Are my animations relevant to my target audience?
5. Is there enough evidence of problem analysis through ongoing investigation and reflection? If not how would you suggest to improve?
2. Does my research show that it has (visually) influenced and informed my decisions considering the motion graphic?
3. Is it apparent that visual quality and technical skills are being displayed in my work? Why/why not?
4. Are my animations relevant to my target audience?
5. Is there enough evidence of problem analysis through ongoing investigation and reflection? If not how would you suggest to improve?
Heaven & hot-rods
One of the first attempts at animating the BR ident. I think the timing is good, but speeding up the blinking needs to be done, even though it more or less is perfect in timing. Losing the head (so-to-speak) seems like a good idea, since it is not clear that the head explodes, and not just a fountain of cherryade and coca cola is coming out of it. The use of lighting might be a possibility since it look quite flat as a standalone image. Not bad for a tester, though.
Silver Gun Superman
The following videos are in chronological order, as well as in stages of development.
Really think that they are all working well, and the stroke effect Ive used to create the progression of gore is more or less bang on.
The first animation was a major bodge, as you can tell by the opening frames, the timing of both blinking lights fail to illuminate in time correctly.
The second animation's inclusion of sound is a clock alarm I got from the sound library found on the college computers, all I did was cut it down a bit to fit in with the lights and cut and pasted.
As a set of development, I think I am grasping this sense of timing and general time for animation, I ust have to nail the polishing of them to consider them anywhere near done.
Really think that they are all working well, and the stroke effect Ive used to create the progression of gore is more or less bang on.
The first animation was a major bodge, as you can tell by the opening frames, the timing of both blinking lights fail to illuminate in time correctly.
The second animation's inclusion of sound is a clock alarm I got from the sound library found on the college computers, all I did was cut it down a bit to fit in with the lights and cut and pasted.
As a set of development, I think I am grasping this sense of timing and general time for animation, I ust have to nail the polishing of them to consider them anywhere near done.
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