Actually went surprisingly well considering I thought I was a bit behind in terms of blogging, research and development, however this was not the case.
We looked at the PDF's I had made regarding my progress on the briefs and overall the feedback was incredibly positive.
Heroes of Science
My questions:
- Do I need to worry about the deliverables changing as I progress?
- What else can I do with this brief?
Basically the visuals I had produced were a good start in terms of direction, as well as having a clear context both in deliverables and what I was looking into.
I didnt take into account what Fred said last week however, about having a larger scope on what I could produce and trying to be ambitious creatively, although this wasnt a direct criticism it did give me some inspiration in terms of where and what I could apply my work to.
He also mentioned that if it was going to go on an exhibition I should seriously consider the space that is available, such as wayfinding graphics to direct someone to each room that is assigned to each hero. Infographics on the individuals achievements, large scale images that could potentially dwarf someone in the room or even some form of projection.
Thinking a bit more ambitiously and big. To dwarf the competition obviously.
Time Thief
My Questions:
- Could I rewrite the brief to suit my needs?
- Should I produce a range of possible outcomes?
I didnt actually have any visuals for Time Thief as it is currently on a backburner for the time being, but I was having problems coming up with something that was a little more abstract than what the brief had to offer.
Fred said that in order to get the most out of this brief then what I had to really do is challenge the aesthetics of the game entirely since the brief is no longer live I could have creative freedom.
For example trying to come from a designers point of view, instead of the brown/green/black realism the majority of games offer at the moment bring it back for the Graphic Designers instead of the Game Designers. Things like mosaic in a roman level or using only hand drawn sketchy looking graphics, with notes and research notes taking the forefront or just putting it down to a text input style game so the theme of the game is intact with a complete esoteric feel to it rather than the norm of game design.
Games Aid
I kind of knew where I wanted to go with this brief so I didnt ask specific questions, instead I just opened a discussion so I could find out how I could take this further than what it was, without letting it spiral out of control.
Essentially all I have to do is develop a whole range of posters, t-shirt graphics and trying out a range of illustration techniques, even considering using sketchy/pen and pencil drawings to apply to the designs. This enables that I produce and develop enough to get a more concentrated range that will establish some portfolio worthy work.
11/11/11 is the magic number so I should try attach the number to a series of designs I do.
So as a conclusion, I need to design a whole load more posters and t shirt ideas to see what is going to work and what isnt.
Manual of Unconventional Weaponry
Once again I just wanted to open a discussion on this brief so I could try get a better idea of what it is I want to get out of the brief.
Basically I had only started research on this brief as it will probably turn out to be a brief of significant magnitude if I dont take hold of the reins now. All we discussed is the content, not letting it consume me, and allowing time to categorise about 10 weapons in each section as well as visualise the double page spreads without the worry of production just yet as Fred did say this year is a 'Marathon not a race'. So emphasis on the design of the book as it will take up a considerable amount of time without the worry of production since it will take much more time than just designing it, so I could come back to it at a later date and make something that could be bookstore worthy.
Thinking of potential PoS in waterstones, or how the promotional material like a infographic/timeline of the weapons and how it would sit in a real world context.
As for the book brief, he was happy with what I was producing and with that, I need to finish it off!
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