Wednesday, 12 May 2010

Crit feedback; actions to take


Strengths:

  • Research is relevant and extremely focused.
  • Design development is extensive and coherent. The unified identity across the products are bold and the character 'costume' clothes would transfer well into physical products.
  • Logo development is strong, the work produced is appropriate to the target market.



Weaknesses:

  • More direct annotation on context blog to show how it relates to the work produced, need more reference to external influences, rather than relying soley on game-related ones.
  • Not enough exploration into packaging
  • Packaging should be scale, no specs
  • Website is far too clinical for target audience



Question feedback, and open discussion



  • Packaging: need to consider the size/scale of the boxes, the size of the order (if there is a larger quantity, how big will the box need to be) consider not just using the consoles, but based on in-game elements from the relative game. Embossing the console elements instead?
  • Label/sticker: for posting out to people should have all information on it, maybe incorporating the in game elements onto it.
  • Viral campaign: in-game jokes and simple imagery would work well, which could be sourced directly from the t-shirts
  • Website: should look more like a gamers paradise, not clinical and uninteresting. Based on game screens, adorned with things like Engrish (poorly translated Japanese to English) and familiar game imagery

Action Plan

  • Need to work on the website, the layout, navigation, and relative screens. 
  • Explore other methods of packaging, labelling and possible interactivity of the packaging.
  • Make a physical product (t-shirt) and scale packaging
  • Research game screens, download an emulator and take screenshots
Additional comments;

Pixellate the images for purchase, resolution increases when you click on the image

Sounds for purchase, or on site that are relative to the game.

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