- Chimp-o-matic; turns the opponent into a chimp, but if it is a robotic enemy, they turn into a monkey with cymbals.
- Bouncer; this personal favourite of mine releases a ball of timed explosive charges that explode upon contact with an enemy, which can release up to 20 at a time.
- Suck Cannon; extremely handy for collecting bolts and ammo. Can also be used to suck up multiple enemies and fired out as projectiles. Dead fun.
- Agents of Doom; glove based weapon that releases up to 5 tiny synthenoids that run after an enemy and explode on impact. Handy in near death experiences.
- Decoy Glove; not directly a weapon, but incredibly useful if you are low on health but high on ammo, gives you a chance to test out new weapons with low risk.
- Sheepinator; turns enemies into sheep. Can also kill the sheep to gain extra bolts.
- Groovinator; kind of similar to the decoy glove where it distracts the enemies and gives you the chance to kill every mo' funk' n chimp in the room. Drops a disco right before your very eyes, mirror ball and funkalicious tunes.
- Rift Inducer; most people would argue that the RYNO is the ultimate weapon, but give me this little puppy that actually generates a black hole. INSANE.
- Morph-o-ray; the first transmographication device in the game, this time it makes chickens!
- RYNO; short for Rip You a New One. Need I say anymore?
Thought this was a really cool idea for a T, as it reminds me of the GoW ones.
some really good development work here mate. I like how youre showing the designs on potential products in these early stages, awesome ratchett and clank gun designs too :)
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