So the post-final crit commenced, and shone a light on some issues I had considering the website, since I had been fussing and worrying over the design as a whole, especially with the colour choices. Only one conflict of opinion concerning the colour decisions, but some of the people in the crit group were part of the niche target market and got it almost immediately. This means that the website can now be ticked off the long long list of things to do, and now the focus can be back onto the packaging and the products themselves.
General feedback included:
- Imagery relevant to audience/market
- Mocks ups were too flat
- All visuals are appropriate to brief
The mock up issue was due to me not having any printer credits, nor any money till payday on friday, which is a pain since I had alot of work to show, I did however make a PDF last night for printing at home, but its turns out no one can afford cartridges and no one was replying to my desperate pleas on facebook. I know alot of the work has been posted up, but heres what I should of had on top of the packaging mock and the print outs of the websites on my last post.
A major point that keeps coming out of the crits is that stock for packaging needs to be considered, so I need to clarify and capitalise on this by explaining what stock I will be using and why.
Some helpful points to consider now:
- Does the packaging really needs the console vectors on it, when it is obvious to the 'nerd' what console it came from, but rather look at how type based solutions with the inclusion of some 'engrish' relative to the game, that stays in with the design direction of the site to tie it all together.
- Some of the designs look too much like 'shit graphics' I should focus on using one colour per t-shirt, so it further extends the idea of exclusivity, as well as making my life much easier.
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